
- Xbox 360 controller driver mac reddit drivers#
- Xbox 360 controller driver mac reddit update#
- Xbox 360 controller driver mac reddit code#
- Xbox 360 controller driver mac reddit download#
Some users are finding controller support working for some games, but not all. Didn’t have to do anything either, just worked. Running 12.3 and my Xbox One controller is working just fine with Apple Arcade, works perfect on Cozy Grove. Not everyone is having a problem, however. Users are unpairing and repairing, but the issue still doesn’t resolve. The devices aren’t functioning properly over Bluetooth. The problem is with any game controller – Xbox, PlayStation, and third-party ones are having issues.
Xbox 360 controller driver mac reddit update#
After updating, many users across Apple’s Developer Forums and Reddit are complaining that the update can’t support their game controllers. Shortly after its ‘Peek Performance’ event, Apple released macOS Monterey version 12.3.
Xbox 360 controller driver mac reddit drivers#
I'm personally using Xbox Series X controllers over Bluetooth and Apple released amazing native drivers bundled with a OS-Update a few months ago.Įnjoying SV again with my girlfriend after not being able to play for months because of this.Looking to play games on your newly updated Mac? You might have to skip bringing your game controllers. Once the game has loaded the 2nd controller can press the MENU-button and start/load the 2nd character and split screen gets initiated. In the menu only the first controller will be able to select and start the game. I could be wrong and I need to double check on this but as far as I remember you had to start SV first THEN connect your controllers and not the other way around.
Xbox 360 controller driver mac reddit code#
On the other hand it would be a very badly targeted malicious piece of code for dozens of M1 Users wanting to play Stardew Valley in Splitscreen with controllers.
Xbox 360 controller driver mac reddit download#
Since this is still kind of a random file from the internet I urge to download and implement it at your own risk. Regarding libSDL2.dylib, I expect to check it for naming updates every day until it stops getting deleted. I hope this helps someone else as this seems to be an ongoing and evolving issues. If you're reading this and found you have SteamInput.kext in your library extensions folder, could you perhaps share it with those who do not have it? Even though a kext file is a security issue, I'm still looking for that freestanding file. I haven't found a way to get this file by itself. If you're like me, going to that steam thread and running kmutil (which has also been updated since) you may find that you dont have a SteamInput.kext in the /Library/Extensions folder.

Valve didnt make an update to driverkit so thats why we have issues.

To recap the long steam thread, mac changed from kext files for controller input to a new framework called driverkit. If you download the above mentioned file (and keep it on hand just in case!) you can rename libSDL2.dylib to libSDL2-2.0.0.dylib and replace that file and your controller should start working again. The file would randomly be removed every day or so and now I saw a new file (maybe per an update?) that was called libSDL2-2.0.0.dylib. After a few times, the controller didn't work for stardew anymore even though libSDL2.dylib was in place. Update for those who are on mac intel and above methods worked and then stopped working.Įvery time I play on either my mac mini or macbook with a controller I have to unpair the controller, add it, and check that the libSDL2.dylib is in place.

Hit approve in this location when it shows up and you're away.Īfter that the controller should be detected correctly.
